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It’s National Gumdrop Day, So Here’s a Free Adventure Site and New Monsters!

Curse of the Gumdrop Ooze

Like it says on the tin, it’s National Gumdrop Day today, February 15th, and we’re celebrating by releasing a special adventure site for FREE on the Dungeon Masters Guild! We already have a new book in the works — The Hag’s Hexes — that just so happens to have a wicked, candy-themed hag created by Matt Butler, and among her minions are Gumdrop Oozes and the vile Cruls, transformed fools that dared to taste the ooze’s gumdrop coating!

You can pick up CURSE OF THE GUMDROP OOZE for free at the DMsGuild!

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Advice for a New Dungeon Master

From Dungeons and Doggos - dndoggos.com

There’s a lot of great advice out there for new Dungeon Masters. Frankly, there’s stuff that’s absolute gold, because there’s folks like Sly Flourish on Twitter (real name: Mike Shea) and there are books and games that offer great advice like Dungeon World. But sifting through all of it, finding the specific tips and tricks that will help YOUR game — because we all game differently, just as we all learn differently — isn’t easy.

Here are my core tips, followed by a ton of useful resources to help you find the good stuff (for DMs and Players). I hope they help!

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Encounters in the Savage Jungles: Expanding the Kobold’s Dam

Encounters in the Savage Jungles (Dungeon Masters Guild)

Among the many amazing adventure sites, NPCs, and events you can find in the compilation Encounters in the Savage Jungles (click the link to pick it up at the Dungeon Masters Guild) is Dam Kobolds! written by yours truly. In this site-based encounter, a bunch of kobolds cranked up on ryath root (basically a form of monster PCP found in Tomb of Annihilation) have made a lair out of some caves hidden behind a waterfall. They’ve got a captive faerie dragon and they are in need of a beat down. Enter the PCs.

It’s a very simple setup likely to be a slugfest through some windy, cramped tunnels, wherein the PCs dodge some deadly traps and beat up overly tough kobolds. But there’s plenty of DMs out there looking for something a little more complex than a thrashfest. If that’s you, check out our latest FREE release: The Dam Kobolds Expansion!

Now available at DMsGuild.com.

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Head Shot Updated for Cortex Prime SRD

HEAD SHOT! A Zombie Apocalypse Hack for Cortex Plus Action Roleplaying

Head Shot, the Cortex Plus Action Roleplaying hack for the zombie apocalypse, now has an additional document containing updates to the latest version of the Cortex Prime SRD, plus a new character sheet to take into account the new skills and updated Distinction rules!

Click here or check out our Free Stuff page for the link to the PDF, and read on if you want to get a brief overview of some of the enhancements!

…and UPDATE! (2/5/2018) We’ve added a PDF that contains the entire, fully-revised-for-Cortex-Prime text for all of the Talents found in Head Shot!

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Three Random #DnD Tips

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Calendar of Harptos and Curse of Strahd DM’s Kit Updated!

Curse of Strahd DM's Kit & Screen

Two of our Dungeon Masters Guild releases — Calendar of Harptos and Curse of Strahd DM’s Kit & Screen — have been updated with new layouts! We’ve sold a gajillion copies of these releases, and felt it was time to give them the facelift they deserve to continue to be amazing products.

But that’s not all! Read on for more updates and some screenshots of these beauties!

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Dungeon Masters Guild: So, A Blank Walks into a Tavern…

Remorhaz by GreenAirplane - click to check it out at DeviantArt

In celebration of the release of So, a Cleric and a Vampire Walk into a Tavern compiled by Alan Tucker — the madman behind the best-selling Dungeon Masters Guild adventure Tentacles. Why Did It Have to Be Tentacles? — we are releasing an additional encounter here!

Alan worked with a host of the Dungeon Masters Guild’s best and most prolific writers — R P Davis, Alex Clippinger, Tony Petrecca, Jeff C. Stevens, and many others — to create this free compilation of 1 or 2 page encounters that all take place in a tavern. This puts an epic — and sometimes horrific, or mysterious — twist on the defining trope of “you’re a party of adventurers, and you meet in a tavern…”

So, a Cleric and a Vampire Walk into a Tavern features 12 encounters (one from yours truly but inspired by ideas from Glen Cooper) plus an appendix with dozens of sample tavern names. It’s free, so pick it up today, and add the encounter below to it!

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Updates for our Cortex and Dungeon Masters Guild Releases

Cortex Prime: A Multi-Genre Modular Roleplaying Game

Just a quick update concerning what’s going on behind the scenes here at neuronphaser.com!

Let’s take a look at what irons are in the fire:

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The Dungeon Master’s Binder Part 2: A New Dungeon Master’s Guide

More play aids

Last time I took a look at the DM’s Binder, I concentrated on what I’d call the Campaign Binder: a three-ring binder that contains the campaign-specific materials you need to organize and run a game at the table. Things like player- and DM-specific lore and maps, some tools you can utilize when things go off the rails or you need to name some random blacksmith, and a few house-rules that are specific to the game you’re running that week.

Now, I’m going to go a bit more high-level in concept. But, if I’m being honest, I’m starting to think that after 30+ years of gaming, this might be a better place for DMs to start. Even if that’s not the case, it’s certainly the kind of stuff DMs want to have handy to read, re-read, and reference over and over again for their Dungeons & Dragons campaigns, even if they aren’t the kind of thing you use at the table on game night. What I’m talking about here is basically a self-made Dungeon Master’s Guide, the kind of thing that tells you how the game works and how you can get it to work simply, logically, and in the most fun way for everyone at the table.

Let’s take a look!

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Dungeon Crawl Classics: Monster Stat Blocks

Undead hordes

Stat blocks are honestly one of the most infuriating things in any game. For me. Because I’m weird.

They are supposed to be a neat, orderly summation of everything you need to run a monster, but in OSR-style games they are too terse, in 4th edition D&D they look like something from a graphing calculator, and even in 5th edition D&D they unintentionally obscure the most important piece of running any monster: their tactics. But IMHO, 5th edition comes close to getting it right, so I’m gonna ape that in this column, which could be alternately titled, “Here’s some monsters from Rappan Athuk for use in your Dungeon Crawl Classics game.”

Because for my home game, I’m running Rappan Athuk using the DCC system. I wonder how many characters will die?

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