Author: neuronphaser
neuronphaser is an editor, eCommerce consultant, web producer, and analyst living in sunny Hollywood, CA. He's been playing tabletop RPGs of all kinds since 1985.

Modrons, Mephits & Mayhem is about to land at the DMsGuild

Two-page spread of Wilderness Encounters and Level 1 map & intro

The full-length version of Modrons, Mephits & Mayhem is about to arrive at the Dungeon Masters Guild! We posted the Free Preview Version a little while back, but seeing the finalized version of the full adventure nearing completion has us

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Forging the Realms: A DM’s Kit for Running the Realms now available at the DMsGuild

Forging the Realms: A DM's Kit for Running the Realms

We are proud to announce our first compilation — featuring nearly 50 pages of bonus never-before-published content — on the Dungeon Masters Guild: Forging the Realms: A DM’s Kit for Running the Realms, available now for only $2.00 at the

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News: Covers, Adventure Editing, Reviews, and Project Updates!

M.C. Chill and the ILL-Lith-Kid!

I don’t know if writing a news update of what we’re working on is a sign of “making it” in some form or it’s because of our incredible egos. But we’ve been pumping out products on Dungeon Masters Guild at

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Modrons, Mephits & Mayhem free preview version now available at the Dungeon Masters Guild

Modrons, Mephits & Mayhem (Free Preview Edition)

Just added to the Dungeon Masters Guild: Modrons, Mephits & Mayhem (Free Preview Edition)! This adventure for characters of levels 4-6 covers the ground floor of a three level experimental facility created by modrons! Build centuries ago to perform bizarre tests

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Old School Hacks Vol. 2: Player Roles is now available at the DMsGuild!

Old School Hacks Vol. 2: Player Roles

The latest Dungeon Master’s Guild release from neuronphaser is Old School Hacks Vol. 2: Player Roles, and it’s available today! For $3.95, you get: This guide for players and DMs provides advice, options, tools, and handouts for helping your DM make

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DMsGuild Review: Archetypal Spell Compendium: Artificers & Arcanists

Archetypal Spell Compendium: Artificers & Arcanists

Archetypal Spell Compendium: Artificers & Arcanists is a mechanics-heavy supplement geared towards players, presenting 101 new spells and a handful of new archetypes for spellcasting classes (including the official and newly-released-to-the-DMsGuild class, the Artificer). The author’s mechanical knowledge of 5th edition

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Veil Down Conquered Free Preview Edition now available at Dungeon Masters Guild

Veil Down Conquered!

Just added to the Dungeon Masters Guild: Veil Down Conquered (Free Preview Edition)! Veil Down Conquered is a chapter from my forthcoming adventure Kobolds vs. Ogres, which should be released in the Fall 2018. This chapter, presented here as a

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Review: Crimson Dragon Slayer 1.11 One Hour Game

Crimson Dragon Slayer 1.11 One Hour Game

Crimson Dragon Slayer 1.11 One Hour Game is a condensed and slightly revised version of the namesake game, cutting out the intentionally gonzo implied setting to instead create an incredibly quick-to-play, barebones D&D retroclone that can be taught and played

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Review: Crimson Dragon Slayer

Crimson Dragon Slayer by Kort'thalis Publishing

Crimson Dragon Slayer is an OSR game that turns the bog-standard mechanic “roll a d20 and add some stuff” into a fun d6 dice pool system that’s at once simple and also contains enough permutations for some awesome tricks. While the game

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Review: Live to Tell the Tale – An Introduction to Combat Tactics for Dungeons & Dragons Players

Live to Tell the Tale - An Introduction to Combat Tactics for Dungeons & Dragons Players

Live to Tell the Tale – An Introduction to Combat Tactics for Dungeons & Dragons Players by Keith Ammann — creator of the blog The Monsters Know What They’re Doing — is an in-depth study of the combat system of

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