When I’m playing in any kind of D&D-style fantasy RPG, I default to using a style of mapping called “Flowchart Style,” shown in the pictures here. It’s pretty self-explanatory, but allows you to be as detailed in your descriptions of rooms and features as you want without requiring you to accurately map every square of the dungeon.
It works in the wilderness, too, though the compass rose can get pretty well obsolete very quickly. The point is that this is fast, tells the “story” of the dungeon from the perspective of the Player Characters, and allows for a great reference point, even if it necessarily degrades accuracy to some degree.
Astute observers may notice that this is The Moathouse from the Temple of Elemental Evil.
What’s your mapping style? Tell us in the comments below!
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