If you’re a fan of our work on the Dungeon Masters Guild, then you’re in for a treat!
One of our best selling titles, Hexcrawling: Wilderness Exploration & Random Encounters is getting a much needed facelift and — more importantly! — a significant rewrite and expansion! Look after the jump for more info.
Hexcrawling has been one of our top sellers, proving the enduring zeitgeist of 1970’s gaming remains alive, sparking thousands of new Dungeon Masters to dream up their own sandbox hex maps and have their players methodically explore, sharing in the creation of a new world, the discovery of a new setting’s mythical past, and the forging of new legends!
With over six months in the wild, and after some incredible insights, errata, and forum posts like the Hex Crawling in 5e thread over at RPGNet, new procedures, advice, and streamlined systems have informed hexcrawl gaming. New and old players alike have chimed in with their tips and trials, all in effort to improve on the hexcrawl style of play, and we believe that new innovations and a cleaner compilation of these ideas needs to see the light of day.
Enter Hexcrawling Revised! Well, honestly, the title will remain the same — Hexcrawling: Wilderness Exploration & Random Encounters — but the document will get the aforementioned facelift to fit the trade dress of the rest of the neuronphaser line of releases, as well as a nearly-complete rewrite and expansion of the existing text. The design goals are roughly these:
- Better define hexcrawl play for both players and DMs.
- Give players dozens of tips and tools for taking the initiative in a hexcrawl setting, which is absolutely essential for sandbox play, where the players could easily suffer option paralysis.
- Provide Dungeon Masters with a clearer understanding of exploration as it appears in its RAW (Rules As Written) form in the Dungeon Master’s Guide.
- Better means of splitting out the expanded exploration rules, as well as a few new options for procedures. Some DMs like things simple and fast, others like it detailed and intricate; we plan to cover both DMs’ needs and desires!
- Summary and cheat sheet sections to provide a quick reference useful at the game table, or even formatted for DIY Dungeon Master screens and print-outs!
- An expansion to the Random Encounter Tables examples, making the original hex map that was included and its encounter tables even more useful for DMs as a starting point or simply as inspiration.
The revised text is already about 30% complete, so we’re hoping to have this updated late Summer / early Fall of 2016. Feel free to pick up the current version that’s on the DMsGuild site, as the files will be updated as soon as they are ready, so you’ll just wait for the notification from the site that you’ve got updated files waiting, download them, and you have the most up-to-date version!
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