Tag: conversions

Dungeons & Dragons 5E: The Daggerdale Campaign Threats

Zhentarim Symbol

Daggerdale during the AD&D 2nd Edition-era is full of cool stuff: its rightful ruler (Randal Morn) runs an open resistance against the Zhentarim that occupy Dagger Falls and the northern trade route; a resurrected Mage-Lord is inflicting a terrible plague

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Dungeons & Dragons 5E: The Daggerdale Campaign Sandbox

Daggerdale 1-mile hex map

Daggerdale during the AD&D 2nd Edition-era is a very interesting setting: its rightful ruler (Randal Morn) runs an open resistance against the Zhentarim that occupy Dagger Falls and the northern trade route, and several adventure modules feature other dire threats,

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Dungeons & Dragons 4E: More Encounters and Adventures for the Arcane Age

airship

While the D&D 4E Arcane Age Conversion contained the player-facing details to create Arcane Age characters, and some context for the Dungeon Master to fit these conversions into the events of the Arcane Age of the Forgotten Realms, the following article

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Dungeons & Dragons: Roll High Perception Checks for Old School D&D

Spot Checks

Since D&D 3rd Edition came along and unified the resolution system for most rolls to a “1d20 + modifiers, beat the target number (DC)” there’s been a small but occasionally vocal crowd that has wondered why perception-based checks end up

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Dungeons & Dragons 4E: The Forgotten Realms Arcane Age Conversion

Bladesinger

Back in the days of AD&D 2nd Edition there was a series of supplements and novels for the Forgotten Realms campaign setting known as The Arcane Age, detailing the lands, people, and conflicts that toppled some of the most expansive empires

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Dungeon World: Planescape Heritage Moves

Planescape: Torment in LEGOs

Since Dark Heart of the Dreamer was released for Dungeon World, the “story-first” mechanics and the Heritage Moves have often been hailed as a perfect fit for the Planescape campaign setting. Heritage Moves can help promote the racial, Faction, and other relationships that player characters

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Dungeon World: Adventure Conversion for Kill Bargle!

Kill Bargle

Straight from the beloved Red Box (Dungeons & Dragons Basic Set, Player’s Manual and DM’s Rulebook now available at D&D Classics!) comes a short, 3-level dungeon crawl to kill the nefarious villain Bargle, who killed a cleric named Aleena in

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Firefly Roleplaying Game: Serenity Adventures Conversions for Ghosts of the Rebellion

Serenity Adventures

Serenity Adventures featured a handful of adventure scenarios for the Serenity Roleplaying Game published using the older version of the Cortex system (Cortex Classic) well before the new Firefly Roleplaying Game was released. In planning to run a few of

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Dungeons & Dragons 5E: Final Fantasy Tactics Meets D&D – Basic Rules

Final Fantasy Tactics logo

Among the Final Fantasy series of games, Final Fantasy Tactics is among a small group that made an indelible mark on my tabletop roleplaying experience, providing themes and mechanics that I’ve tried to duplicate in some form or another for

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Dungeons & Dragons 5E: Morale

The beatings will continue until morale improves

With the 3rd edition of Dungeons & Dragons, morale rules were no more (or were altered heavily and vaguely placed under the Intimidate skill). This staple from D&D’s formative years had its roots in the wargaming that informed the creation of roleplaying

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