Tag: hexcrawl

Hexcrawling Revised!

Hexcrawling: Wilderness Exploration & Random Encounters

If you’re a fan of our work on the Dungeon Masters Guild, then you’re in for a treat! One of our best selling titles, Hexcrawling: Wilderness Exploration & Random Encounters is getting a much needed facelift and — more importantly!

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Hexcrawling: Wilderness Exploration and Random Encounters

Hexcrawling: Wilderness Exploration and Random Encounters

Now live at the Dungeon Masters Guild is Hexcrawling: Wilderness Exploration and Random Encounters as a Pay What You Want PDF. Feel free to try it out and if you like it, throw a couple bones at it! While it is

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Dungeons & Dragons 5E: The Daggerdale Campaign Sandbox

Daggerdale 1-mile hex map

Daggerdale during the AD&D 2nd Edition-era is a very interesting setting: its rightful ruler (Randal Morn) runs an open resistance against the Zhentarim that occupy Dagger Falls and the northern trade route, and several adventure modules feature other dire threats,

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Dungeons & Dragons: 101 Online Resources for Dungeon Masters

Dungeon generator

This article is simple and straightforward: a massive listing of links to resources, online generators, articles, and advice for Dungeons & Dragons and similar Old School-style games (OSR). I’ll try to keep this as up-to-date as possible, and will always be

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Planescape: Campaigning in Sigil, the City of Doors

City of Doors

Planescape is fondly remembered by many, and the City of Doors, Sigil, remains one of its most enigmatic and memorable features. This planar metropolis was the focus of many of the published adventures and supplements during the setting’s AD&D 2nd

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Dungeons & Dragons 5E: Revised Wilderness Exploration System Part 2 – Random Encounters

Random Encounters

Regardless of whether an adventuring party is headed in the right direction or not, any wilderness travel in D&D is frought with danger, opportunities to explore bizarre sites, and the chance to meet up with other travelers and monsters. The

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Dungeons & Dragons 5E: Revised Wilderness Exploration System Part 1 – Getting Lost

Getting Lost

The Dungeon Master’s Guide does a fantastic job of addressing what were fast becoming “old school” systems for some time: getting lost and random encounters in the Wilderness. With a capital “W” because in D&D there is only ever Dungeons,

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