Tag: wilderness exploration

Hexcrawling: Wilderness Exploration and Random Encounters

Hexcrawling: Wilderness Exploration and Random Encounters

Now live at the Dungeon Masters Guild is Hexcrawling: Wilderness Exploration and Random Encounters as a Pay What You Want PDF. Feel free to try it out and if you like it, throw a couple bones at it! While it is

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Dungeons & Dragons 5E: The Daggerdale Campaign Sandbox

Daggerdale 1-mile hex map

Daggerdale during the AD&D 2nd Edition-era is a very interesting setting: its rightful ruler (Randal Morn) runs an open resistance against the Zhentarim that occupy Dagger Falls and the northern trade route, and several adventure modules feature other dire threats,

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Dungeons & Dragons 5E: Revised Wilderness Exploration System Part 2 – Random Encounters

Random Encounters

Regardless of whether an adventuring party is headed in the right direction or not, any wilderness travel in D&D is frought with danger, opportunities to explore bizarre sites, and the chance to meet up with other travelers and monsters. The

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Dungeons & Dragons 5E: Revised Wilderness Exploration System Part 1 – Getting Lost

Getting Lost

The Dungeon Master’s Guide does a fantastic job of addressing what were fast becoming “old school” systems for some time: getting lost and random encounters in the Wilderness. With a capital “W” because in D&D there is only ever Dungeons,

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